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OrbWorks Community Forum • View topic - Still having trouble displaying 160X160 bitmaps
Page 1 of 1

PostPosted: Wed Feb 19, 2003 5:08 pm
by cbrindis
I'm sorry, but I think I've tried most things.
I tried "artBmp" but can't seem to figure it out.
I tried bmp2hex and then divided the huge string into component strings with the + to concatenate them all.

Is there any easier way to display the bmp? It sure is easy with the Pocket PC -- is there something similar to that in Palm?

Thanks in advance!

PostPosted: Wed Feb 19, 2003 5:26 pm
by jstadolnik
Resource bitmaps are really the way to go, especially if you want color and/or grayscale.

What's so hard about ArtBmp?

Joe



The PToolboxLib guy.
http://www.geocities.com/retro_01775/PToolboxLib.htm

PostPosted: Wed Feb 19, 2003 5:38 pm
by cbrindis
I'd like to put a previously drawn bmp into ArtBmp, and then call it up in PocketC (bitmap(0,0,"thebmp") ) -- can't seem to manage it, tho.

PostPosted: Wed Feb 19, 2003 5:44 pm
by jstadolnik
You have to the PToolboxLib's bitmap functions to draw bitmaps created with ArtBmp. See the bitmap section of the PToolbox docs for more details. You'll need to use OpenBmpDb() and FastBmp().

Also, you can the PToolboxLib's SaveBmp() function to create a resource bitmap out of a bitmap drawn with PocketC's bitmap() call.

Joe

The PToolboxLib guy.
http://www.geocities.com/retro_01775/PToolboxLib.htm

PostPosted: Wed Feb 19, 2003 6:03 pm
by cbrindis
Thanks again, Joe!

I'll give it a try.

Chuck Brindis