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OrbWorks Community Forum • View topic - PongBall CE
Page 1 of 1

PostPosted: Fri Dec 22, 2000 1:17 pm
by goldencrater
Hi.
I've released a game called PongBall.
Take the paddle from Pong and pinball elements such as bumpers, targets, etc. and put them into one game.

The total APP is 18K There is no sound and graphics are GDI.

It's fast enough that I had to slow it down.

One design goal was to have it work and scale on any device supported by PocketC.

It's amazing what you can do with this byte-code language. This whole game was written on a Jornada 720.

You can download it here http://www.goldencrater.com/software/CE

<img border="0" src="http://www.goldencrater.com/PongBall.gif" width="239" height="320">

PocketC wish list:
-structure support
-the ability to manipulate a 'back buffer' (much like the gamedk, but I'd be happy with manipulating a bitmap!)

Download it and have fun.
Merry Christmas!