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PostPosted: Wed May 19, 2004 9:58 am
by Hark0

I have write a game with PocketC....



PostPosted: Fri May 21, 2004 10:54 pm
by rayburn
i really wanna know how did u make those nice hi-rez graphics with pocket C. Is there a program out there that can do that?!?!:(

PostPosted: Sat May 22, 2004 9:58 am
by Hark0

Photoshop + pilrc


PostPosted: Sun May 23, 2004 1:24 am
by jstadolnik

If you compress the bitmaps with PilRC you can problably cut the size of your app down by over half.

Also, exiting the app with home key return to the preference screen, you should call exit() instead in this case. I would also suggest not disabling the silk buttons, and to provide a standard palm menu scheme (e.g. touching the menu silk screen should pop a menu with about, help, undo, restart, etc options).

There is also something screwy with the screen size. If you pop the screen brightness panel when the app is running, the window will appear strunken with no done button visible.

Keep up the good work,


The PToolboxLib guy.

PostPosted: Mon May 24, 2004 2:02 pm
by Hark0
Joe, thanks for your comments... (sorry for my bad english)

Q1.- The bitmaps are compressed yet.

Q2.- Sorry but in my TC (and others devices tested), the Home button are dissabled... and of course I use "exit()".
And I prefer use personal skins, not the standard menu of Palm OS.

Q3.- Good question. How I repair this "compression" of the screen?Ǭø?

Reply, if you want, to

Best regards, Hark0

P.S. Is possible a free License of you Library for freeware games?

PostPosted: Sun May 30, 2004 11:17 pm
by gmigueis
The compressed window happens because the drawNative state is enabled all the time! You should call drawNative and disable it after drawing in each loop iteration. This way the alerts, system messages and windows will run fine.