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OrbWorks Community Forum • View topic - SoundLib in OrbForms
Page 1 of 1

PostPosted: Thu Jan 11, 2007 2:34 am
by jobie
Until sound becomes a standard part of OrbForms, I want to try to use SoundLib.lib in an OrbForms project to see if it would be suitable for simple games and such. I can't find any docs or any posts that describe how to use (or if you even can use) .lib files in OrbForms.

Can someone post either a link to an explanation or, failing that, the explanation itself?

Thanks!
-John

PostPosted: Sat Jan 13, 2007 5:20 am
by dewey
Unfortunately, PocketC libraries cannot be used with OrbForms. Native libraries (PocketC) and native add-ins (OrbForms) are different architecturally.

PostPosted: Sat Jan 13, 2007 5:01 pm
by dewey
http://www.orbworks.com/OrbSound.zip contains an OrbC native library suitable for either PocketC Architect or OrbForms Designer.

It contains one function:
void playWave(int id, int volume, bool async);
id is the resource id of the WAVE resource (see sample included in zip file). volume is an amplitude scaling factor. 1024 plays the audio at the original volume. However, you should specify one of the three special values instead:
sndSystemVolume
sndGameVolume
sndAlarmVolume

Code: Select all
@resource {
  type = "WAVE";
  id = 1000;
  file = "blink.wav";
}

handler playButton.onselect() {
  playWave(1000, sndSystemVolume, true);
}

PostPosted: Sat Jan 13, 2007 9:10 pm
by jobie
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by dewey</i>
<br />http://www.orbworks.com/OrbSound.zip contains an OrbC native library suitable for either PocketC Architect or OrbForms Designer.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

Outstanding!

So far so good on the testing. I added sound to one of my apps, and tested it both in the simulator and on my Palm T|X with no problems.

Thanks very much!

-John

PostPosted: Sun Jan 21, 2007 8:36 pm
by Gazza
:) Wow thanks for that dewey...