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OrbWorks Community Forum • View topic - Can gadgets contain gadgets?

Can gadgets contain gadgets?

Discuss OrbForms Designer and PocketC Architect

Postby Woofin on Thu Mar 15, 2007 2:37 pm

Can gadgets contain gadgets? I think not, and I wasn't able to make it work in code (got errors on variations of gadget declarations within a gadget). But I wondered if anyone knew a way to make it work. :?:
Woofin
 
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Location: USA

Postby dewey on Sun Mar 18, 2007 3:08 am

This is not possible. A gadget cannot contain another control. However, if you are in control of all the code being used, you can write your application in an object-oriented fashion that allowed you to re-use UI/behavior and embed it within a gadget.
dewey
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Postby Woofin on Mon Mar 19, 2007 3:55 pm

Thank you for the response, Mr. Dewey. I've only been working with OrbWorks for a few days now but I am very impressed so far... it is very easy to work with and has a lot of great features. Gadgets in particular are a joy... I've got a scrollable tile map operational with minimal effort. I wanted to add players to the map (hence the question about gadgets within gadgets), but I think I can make that work in other ways.

OrbWorks is a lot of fun! Thanks again! :)
Woofin
 
Posts: 11
Joined: Thu Mar 15, 2007 2:35 pm
Location: USA


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