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PostPosted: Tue Mar 20, 2001 6:58 pm
by chrisfoster
Why can't I find some PocketC tools for Mac OS? Anyone know of any? I hate writing code, then importing it into emulator to run.

Orbworks? - Are you ever going ot release a Mac version of desktop?

PostPosted: Wed Mar 21, 2001 2:58 pm
by Tom Miller
I'd be happy with a compiler that would take DOC files to make onboard development a little less tedious.

Do my request first, it's easier! :-)


PostPosted: Wed Mar 21, 2001 4:57 pm
by Velvis
Are you telling us you program on the Palm and send it back to the PC to run it on an emulator?

PostPosted: Wed Mar 21, 2001 7:37 pm
by Tom Miller
I was talking about the on-board PocketC compiler. Since we will never see a Mac version of the PocketC desktop, us Mac folks are stuck with on-board development. If we could at least use a DOC editor (WordSmith, etc.) to write our code, it would make life a lot easier. It's not like the DOC format hasn't been around long enough to figure out how to do it. You'd think this could be the smallest of concessions to us Mac people.

Tom Miller

PostPosted: Wed Mar 21, 2001 8:21 pm
by chrisfoster
I write code in a text editor, import it to DOC, put it on emulator, then convert it back to memo for PocketC

I just want a text editor on my Mac which can nativly open DOC.

Also : A text editor on Palm which has a "compile" option to automaticly open PocketC and compile that memo.

PostPosted: Thu Mar 22, 2001 2:41 am
by Velvis
Seems to me that writing code in a text editor and then downloading it to a Palm and then compiling to run (which would be a best case scenario, after all how often does code work correctly the first time ;) ) would be more hassle than its worth. If you insist with PocketC and cant use the desktop component get a Palm keyboard.

Would you be better off running SoftWindows or some such software than writing/compiling/debugging on separate devices?

PostPosted: Thu Mar 22, 2001 3:45 am
by jstadolnik
Another (somewhat nutty) alternative is to do your coding on the POSE emulator running on the Mac (it accepts keyboard input).

You can write an app which can write and read your source code to/from a database file. This would allow you easily pass your source code between the emulator to your PDA.

If you want to get at the contents of this database from your desktop, you can use a tool like par ( to break the records in this database into seperate files, or put the files into the database (just make sure they are null terminated). Once the files are broken apart you can edit them with a text editor.

Also, you can use the Note function in the toolbox library to edit memos larger than 32k.


PostPosted: Thu Mar 22, 2001 8:03 pm
by chrisfoster
Well, I could do that, but I would have to buy desktop, now wouldn't I?

A wrote a script last night which takes a text window from codewarriror, converts that to DOC, then places it in emulators "Autorun" folder, then launches emulator. Also in this folder is pocketc and all the libs I need. It works, in a way. I just wish emulator had AppleScript support.

PostPosted: Thu Mar 22, 2001 8:11 pm
by jstadolnik
If you run PocketC on the emulator you will not have to purchase the desktop edition.

Just use the same user name and password you use for your PDA.


PostPosted: Fri Mar 23, 2001 12:35 am
by chrisfoster
My biggest probelm is the 4000 char. limit on memos. Are threre any other formats that PocketC reads?

PostPosted: Fri Mar 23, 2001 1:31 am
by jstadolnik
The problem is with Memo Pad app. It only allows editing on memos shorter than 4k.

You can break the 4k limit with an editor like Pedit32 or the Note function in the toolbox library.

Currently, PocketC only handles strait text formats. Hopefully this will change in the future.