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PostPosted: Fri Jan 26, 2001 8:47 pm
by azahavi
I use the editor on the Jornada to write a small program, however, I'm not able to specify the correct path to the #include file.

The PocketPC Specification Language states that for the PocketPC one needs to specify the full path.
(?¢‚Ǩ?ìfor WinCE, include must contain the full path name. WinCE doesn?¢‚Ǩ‚Ñ¢t support relative path?¢‚Ǩ

PostPosted: Sat Jan 27, 2001 8:04 am
by darwin
there are some special "character-combinations" for strings. For example \n for a newline, etc. look up the documentation.

\\ is a normal backslash

#include "storage card\\orbworks pocketC\\pcheader.h"

that should work, I think.

PostPosted: Sat Jan 27, 2001 5:10 pm
by azahavi
Thanks, it works.

Another element to the confusion is that file name suffixes using File Explorer do not show (e.g., *.h, and I could not find an option to turn it on.)

Thanks again,


PostPosted: Mon Jan 29, 2001 9:56 am
by darwin
That is a real problem to developers. I would like to see (and change) the suffixes myself - but I don't know how to show them in the file explorer. Maybe there's an registry entry.
You could also write an own explorer with PocketC.... It is possible.

PostPosted: Tue Jan 30, 2001 7:00 am
by Justinespinosa
yes, it is possible, but the problem is that you won't be able to extract all the icons for the files, it will be really too slow. I have just done a file dialog i can change it and add a rename functiun, it is realy easy, but the problem is that the fileenum() functiun is unstable on the PPC/PsPC and it crashes many, many times your program. Sometimes with no error message, sometime with a comlicated error message, like in Win32 the famous dialog with the "close" and the "details >>" buttons and with "program will be terminated".
I think the file system is different on HPC and on PPC, so they're a lot of bugs with file acces.
But you can download a lot of file explorers that are free or unlimited shareware. Just take a look at Ce4You


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PostPosted: Wed Jan 31, 2001 1:04 pm
by darwin
You mentioned Icons - does someone know how to set the icons for directories like for the game directory in CE 3.0?

PostPosted: Fri Feb 02, 2001 6:19 pm
by Justinespinosa
You must create a shortcut to the icon you want to set to your folder, in the folder and calld icon.lnk
(ex: "\windows\ceshell.dll, -164" )


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PostPosted: Sat Feb 03, 2001 10:03 am
by ajones
I haven't tried this, but using Justin's method, you can use any icon you've created (with Pike for instance <img src=icon_smile.gif border=0 align=middle>) by creating a Launch Pad launcher using that icon then point the link at the launcher.

ie. Use Launch Pad to make a launcher called "mylaunch.exe"

in the directory you want to have the icon changed for have a file "icon.lnk" which looks like: "\mylaunch.exe, -101"

Both Launch Pad and Pike can be found at

As I haven't actually tried this if someone does please let us know if it works!

Thanks, Tony ( OnHiatus in Calcutta for the next week or so)

PostPosted: Sat Feb 03, 2001 12:03 pm
by Justinespinosa
Hi. I always use your launchers to asign icons to a file type.( you can dowload my program "associate" on to do this. ) It works really fine and i can use ,0 too instead of , -101.

But I have checked the pocket PC folder icons on the iPaq of one of my friend, so i can't create launcher, because it's Strong Arm.


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Edited by - JustinEspinosa on 02/03/2001 07:55:32