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OrbWorks Community Forum • View topic - Tank Commander: An opensource game
Page 1 of 1

PostPosted: Mon Apr 07, 2003 6:38 am
by darwin
Hi there
I have programmed a game within 4 hours of a sleepless night and put it now online - another release of tankcommander.
It comes together with the (quick&dirty) sourcecode and when you run the game you can extract the code (it's a resource of the app).

You can download the whole thing at

http://tc.cube3d.de

cya

http://www.strange-phenomenom.de/

PostPosted: Fri Apr 11, 2003 2:25 pm
by darwin
I updated the game and added some screenshots.
http://tc.cube3d.de

http://www.strange-phenomenom.de/

PostPosted: Sun Apr 13, 2003 2:37 pm
by darwin
another update... weapons can now be modified (and new ones can be added) in the bmbcfg.pc file. This configuration file is dynamicly loaded with the hashinglib that I made available.
( http://pchash.cube3d.de ).

http://www.strange-phenomenom.de/

PostPosted: Sun Feb 12, 2006 12:57 pm
by stanley602
Cool. Looks good.

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The pixels are alive! Death to the pixels!