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OrbWorks Community Forum • View topic - multiple .c files
Page 1 of 1

PostPosted: Sat Jan 04, 2003 3:02 pm
by md_lasalle
What is the best way to decrease compiling time?....i was thinking making more than one .c file... and include them in the main file... If yes... do I need to use a special tool at the end to make one .prc file?

By the way I tried ScrollRect starting from outside the screen with a custom buffer... do i need to make a custom buffer 0 or only one scratch buffer... here is my code:


TITLE_Y = 160; // the y position of my bmp
SetDrawBuf(1);//i dont know if this lines come first or second
CustomBuf(1,160,202); //i dont know if this lines come first or second
FastBMP(15,160,title);
CopyBuf(0,1);
while(TITLE_Y < 40){
ScrollRect(15,TITLE_Y,125,41,0x0,1);
TITLE_Y = TITLE_Y - 1;
}

PostPosted: Sat Jan 04, 2003 4:43 pm
by jstadolnik
The only real way to speed up compile times is to use #ifdef pragmas to block out parts of your app which you don't need. When your app is ready for release you then #define all the macros needed to compile all your code.

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">By the way I tried ScrollRect starting from outside the screen with a custom buffer... do i need to make a custom buffer 0 or only one scratch buffer... here is my code:<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Again, your CopyBuf is not going to work. It only works for copying a full sized buffer (160x160) to another full sized screen. Use CopyRect when dealing with custom sized buffers.

Also, when you scroll, you usually need to fill in the gap left by the scrolling... usually this is done with a CopyRect from a buffer somewhere.

BTW: Buffer 0 is always the display, it cannot be a scratch buffer.

Joe



The PToolboxLib guy.
http://www.geocities.com/retro_01775/PToolboxLib.htm