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OrbWorks Community Forum • View topic - Pre-3.5 ROMs (steady progress)

Pre-3.5 ROMs (steady progress)

Postby Mikael on Wed Sep 24, 2003 10:56 am

I managed to change the array format with the result that it starts and runs faster and smoother somehow and I get much further when using Pre-3.5 ROMS before an alert appears. However, due to the graphical buttons I'll have to give 3.1-3.5 a miss. My question is again about Gremlins. In the new format I get much fewer alerts-the main one being the 'windows cannot be under forms because they can't be redrawn'. and a few '...unallocated chunk of memory...'.-but these only appear after about 2500 events. I'm running Gremlins with my app starting first and it can be seem executing successfully and restarting a couple of times before I get an alert. I currently have it set to 'stop after 3000 events'. Is there a set number it should be set to? And, does anyone know what the above alert might mean? Could it possibly be an emulator bug?

Thanks in advance,

Mikael
Mikael
 
Posts: 156
Joined: Sun Apr 13, 2003 9:19 am
Location: Denmark

Postby jstadolnik on Wed Sep 24, 2003 12:35 pm

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
I get much further when using Pre-3.5 ROMS before an alert appears. However, due to the graphical buttons I'll have to give 3.1-3.5 a miss.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

You can fake graphical buttons on pre-OS3.5 devices by drawing a bitmap on top of a textless button. This works well.

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
My question is again about Gremlins. In the new format I get much fewer alerts-the main one being the 'windows cannot be under forms because they can't be redrawn'. and a few '...unallocated chunk of memory...'.-but these only appear after about 2500 events. I'm running Gremlins with my app starting first and it can be seem executing successfully and restarting a couple of times before I get an alert. I currently have it set to 'stop after 3000 events'. Is there a set number it should be set to? And, does anyone know what the above alert might mean? Could it possibly be an emulator bug?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Without more information to what your app is doing at the time of the error, there's not much I can tell you.

The last time I tried using gremlins with PocketC I got a few fatal errors which turned up to be in PocketC itself (and this was with pure pocketC code, no libraries). I would suggest creating a small test application (with no libraries) and see how it runs with gremlins (this will clarify is PocketC is currently gremlins friendly).

Joe



The PToolboxLib guy.
http://www.geocities.com/retro_01775/PToolboxLib.htm
jstadolnik
 
Posts: 1741
Joined: Wed Dec 06, 2000 3:34 am
Location: USA

Postby jstadolnik on Wed Sep 24, 2003 12:58 pm

The error you are seeing may be because you are writing off the end of an array? This could trample data elsewhere resulting in bizarre errors.

Joe

The PToolboxLib guy.
http://www.geocities.com/retro_01775/PToolboxLib.htm
jstadolnik
 
Posts: 1741
Joined: Wed Dec 06, 2000 3:34 am
Location: USA


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