Hi I was wondering if anyone knew how to make dynamic graphics in PocketC. I know that one can use the PToolBoxLb to do so, but it has a big footprint even if you merge it into the application. I was wondering if there could be a way to create them in the code. Does PToolBoxLb call the Palm API's? Couldn't a program just call the API's itself without the need for the external lib? If it can be done so beautifully with PToolBoxLb couldn't it, with some work, be done just as good without the lib? The PToolBoxLib dude doesn't want anyone to use the lib (merged into the application) without paying for it, nor does he share his secrets of how he got it to work! I don't really like this... it's like I have to pay for every program I create useing it. (I've heard his spill about why he does this... I get his point, but it still don't mean I gotta like it!) There has to be away, cause I've seen it done with the lib. Ccontrols have ugly pseudo-fields and prettied up pseudo-buttons, but just cause they are prettied up doesn't mean that they are the real McCoy. PocketGui has a little bit less then pretty pseudo-buttons and the same ugly fields as Ccontrols. I've tried picking apart Ccontrols for the buttons, but all the code is merged into one making it REALLY hard! Is there anyone who could create code that could be inserted into an app that would allow for the creation of buttons and fields? Like real code not in the lib format (kinda like what people do for HTML). Also, maybe I think it is time that OrbWorks starts to add dynamic support to PocketC itself! Oh well, that maybe a dream that'll never happen. I know they have it for OrbForms, but I use PocketC and the two are completely different!
Don't get me wrong... PToolBoxLib, Ccontrols, PocketGui, and OrbForms are all great applications, but I just would like to be able to do the things they do inside PocketC itself without the need for external libs!
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