I know this is sort of a dumb question, but I have read the manuals and still can't figure this out- What is Pilrc (and PAR) used for? I know they have something to do with embedding forms and bitmaps (and native libraries etc) into PRC files, but most of this can be done in the PDE. For instance, the PDE can use @licons and for bitmaps, we have @bmp. As far as Bitmaps, the only thing I can figure is one can create a DB of bitmaps directly, and then access them using PToolBox (with the OpenDb and the RestoreBuf commands.) If this is true, if you had several bitmaps you wanted to use in a game, you could use Pilrc to 'compile' them all into a pdb file and then open them in your program using PToolBox functions? If this is true, how would this differ from just using the @bmp directive in the PDE? I don't think this is quite right, seeing as PToolBox creates a .pdb database when you save bitmaps and Pilrc creates a prc file.
Sorry about the rambling, I guess can someone please just tell me why you would want to use Pilrc (and PAR) with bitmaps.
ps. I know someone is going to say 'read the manuals,' but because I don't understand what thes file are even for, I don't understand the manuals.