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OrbWorks Community Forum • View topic - Tank Commander: An opensource game

Tank Commander: An opensource game

Discuss PocketC for CE (including Desktop Edition)

Postby darwin on Mon Apr 07, 2003 6:38 am

Hi there
I have programmed a game within 4 hours of a sleepless night and put it now online - another release of tankcommander.
It comes together with the (quick&dirty) sourcecode and when you run the game you can extract the code (it's a resource of the app).

You can download the whole thing at

http://tc.cube3d.de

cya

http://www.strange-phenomenom.de/
darwin
 
Posts: 71
Joined: Tue Dec 05, 2000 12:04 pm
Location: Germany

Postby darwin on Fri Apr 11, 2003 2:25 pm

I updated the game and added some screenshots.
http://tc.cube3d.de

http://www.strange-phenomenom.de/
darwin
 
Posts: 71
Joined: Tue Dec 05, 2000 12:04 pm
Location: Germany

Postby darwin on Sun Apr 13, 2003 2:37 pm

another update... weapons can now be modified (and new ones can be added) in the bmbcfg.pc file. This configuration file is dynamicly loaded with the hashinglib that I made available.
( http://pchash.cube3d.de ).

http://www.strange-phenomenom.de/
darwin
 
Posts: 71
Joined: Tue Dec 05, 2000 12:04 pm
Location: Germany

Postby stanley602 on Sun Feb 12, 2006 12:57 pm

Cool. Looks good.

----------------------
The pixels are alive! Death to the pixels!
----------------------
The pixels are alive! Death to the pixels!
stanley602
 
Posts: 12
Joined: Sat Feb 11, 2006 6:35 pm
Location: United Kingdom


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