by antix on Fri Dec 07, 2007 12:55 am
I am making a Super Mario Bros-esque game. I have been wracking my brains for over a week on how to get PCA to register when a player collides with a bitmap. I could use a getpixel function to have the player stop when a corner overlaps a pixel that isn't sky colored, but there is no getpixel function to my knowledge. I could do this with PToolBox, But unfortunately that isn't Architect compatible. Does anyone know how I could go about doing this? Help would be SERIOUSLY appreciated.