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OrbWorks Community Forum • View topic - Use hardware buttons

Use hardware buttons

Discuss PocketC for CE (including Desktop Edition)

Postby Dimka7 on Sat Feb 01, 2003 6:46 am

Hello!
Please, give example for hardware buttons using (they start calendar, contacts and other usually).

Very, very, very, need :o(
Dimka7
 
Posts: 3
Joined: Sat Feb 01, 2003 6:41 am
Location: Russia

Postby KOU on Sun Feb 02, 2003 11:12 pm

What are you trying to make?

If you are trying to make a game for "PocketPC", I suggest using guy's GAPI.
I think it had a key-reading function.

I dont know about other platforms.

KOU
KOU
 
Posts: 92
Joined: Mon Mar 18, 2002 8:04 pm
Location: USA

Postby Dimka7 on Tue Feb 04, 2003 7:08 pm

how use GAPI on pocketC?
how make includes?
Dimka7
 
Posts: 3
Joined: Sat Feb 01, 2003 6:41 am
Location: Russia

Postby KOU on Tue Feb 04, 2003 10:02 pm

OK...
I assume that you have PocketPC (You know... the no-keyboard WinCE 3.0 ones), and trying to make games!

This is how you include GAPI library in PocketC.

1st. Get CEAPI for PocketC library @ http://www.pcform.net
Make sure you select developer download.

2nd. Just #include "/PocketC/gx.h" and start programming.

Sorry, I dont know alot about GAPI, but I do know that there is some function that enables you to use hardware buttons.

For making "games" ON PocketPC, I like GameWrite better, because it is lot easier to write. (Search "GameWrite" in google.com)
If you have access to PC all the time, I recomend to you to use EVC++, in full Embedded Visual C++. Because it will be fastest compiler on PocketPC. You can use GAPI in EVC++. (and its free)

PocketC is best for everything else. :-)
KOU
 
Posts: 92
Joined: Mon Mar 18, 2002 8:04 pm
Location: USA

Postby Dimka7 on Wed Feb 05, 2003 5:47 am

KOU, you have helped me, thank!

Please, write me to deremeev@scopesoftware.net

We can dialogue on email :o)).
Dimka7
 
Posts: 3
Joined: Sat Feb 01, 2003 6:41 am
Location: Russia


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